2011/10/27

Kongthf Urf: The Fututre of Urban Pacification

The enforcement Golem 902!

Clearly, i mock up of the Robocop ED-209, this was a fun thought experiment as well. How do you show off soemthing so powerful, yet so flawed, and make it interesting? Well this was my attempt:

EG-902 Level 5 Solo Soldier
Large natural animate
(construct, technology)
XP 1,000
HP 354; Bloodied 177
AC 27; Fortitude 24; Reflex 20; Will 19
Speed 5
Resist 5 ; Vulnerability 10 lightning All
Lightning damage ignores EG-902's
resistance to damage
Saving Throws +5; Action Points 2
Initiative +10
Perception
+10
Darkvision 12,
Tremorsense
10
Traits
YOU HAVE SIX SECONDS TO COMPLY
The EG-902 is first to give warning. On its first turn if not
attacked or given orders before hand, it will give a one
round warning to all.
Easily confused
While under a charm effect a save can end EG902 rolls
twice and uses the lowest result.
Flawed Design
EG-902 must make a Acrobatics check (dc 15) to navigate
stairs. if EG-902 fails, it falls down the stairs and is knocked
prone.
Standard Actions
r Left Cannon (technology) • At-Will
Attack: Range 25; +12 vs. AC
Hit: 2d10 + 3 damage.
r Right Cannon (technology) • At-Will
Attack: Range 25; +12 vs. AC
Hit: 2d10 + 3 damage.
Open Fire! (technology) • At-Will
Effect: EG-902 makes a Left Cannon and Right Cannon
attack at the same target. if both hit target is pushed 2
squares.
Rocket Launcher (technology) • Recharge 5 6
Attack: Range 5; +12 vs. AC
Hit: 4d8 + 3 fire damage.
Disproportionate Response (technology) • Encounter at the
start of the encounter after warning has been ignored or
ordered too attack and when bloodied
Effect: EG-902 makes 2 Open Fire! attacks and a rocket
launcher attack. even if it has not recharged. .
Minor Actions
m Cannon upper-cut • At-Will
Attack: Melee 1; +12 vs. AC
Hit: 1d6 + 5 damage and pushes the target 3 squares.
Str 21 (+7) Dex 10 (+2) Wis 9 (+1)
Con 20 (+7) Int 3 (–2) Cha 9 (+1)
Alignment Languages —

That right there is a hard monster to beat. with good defences, high hp, and what not. But with some smart thinking, and and the right kind of abilities, it will crumble apart. Which is not to say it won't become a suddenly easy fight, but you can make what seems like a hard foe into a fight you can eaisly handle.

But Robocop fought these things multiple times, didn't he? so how do we do soemthing liek that with the player Characters?

EG-902 Level 7 Elite Soldier
Large natural animate
(construct, technology)
XP 600
HP 221; Bloodied 111
AC 29; Fortitude 26; Reflex 22; Will 22
Speed 5
Resist 5 ; Vulnerability 10 lightning All
Lightning damage ignores EG-902's
resistance to damage
Saving Throws +2; Action Points 1
Initiative +11
Perception
+12
Darkvision 12,
Tremorsense
10
Traits
YOU HAVE SIX SECONDS TO COMPLY
The EG-902 is first to give warning. On its first turn if not
attacked or given orders before hand, it will give a one
round warning to all.
Easily confused
While under a charm effect a save can end EG902 rolls
twice and uses the lowest result.
Flawed Design
EG-902 must make a Acrobatics check (dc 18) to navigate
stairs. if EG-902 fails, it falls down the stairs and is knocked
prone.
Bugged Target System
If the EG-902 rolls a 1 on an attack roll it makes a basic
attack against the closet Ally.
Standard Actions
r Left Cannon (technology) • At-Will
Attack: Range 25; +14 vs. AC
Hit: 2d10 + 4 damage.
r Right Cannon (technology) • At-Will
Attack: Range 25; +14 vs. AC
Hit: 2d10 + 4 damage.
Open Fire! (technology) • At-Will
Effect: EG-902 makes a Left Cannon and Right Cannon
attack at the same target. if both hit target is pushed 2
squares.
Rocket Launcher (technology) • Recharge 5 6
Attack: Range 5; +14 vs. AC
Hit: 4d8 + 5 fire damage.
Disproportionate Response (technology) • Encounter at the
start of the encounter after warning has been ignored or
ordered too attack and when bloodied
Effect: EG-902 makes 2 Open Fire! attacks and a rocket
launcher attack. even if it has not recharged. .
Minor Actions
m Cannon upper-cut At-Will
Attack: Melee 1; +14 vs. AC
Hit: 1d6 + 6 damage and pushes the target 3 squares.
Str 22 (+9) Dex 11 (+3) Wis 10 (+3)
Con 21 (+8) Int 4 (+0) Cha 10 (+3)
Alignment Languages —

The next fight he's a bit easier. sure he's a tough level 7 monster, but you can fairly use two, showing how much stronger the PCs have become.  The next time, he's just a normal monster, move to artilery it's upper-cut now a standard action. After that? Minion.  It shows a progression of the PCs and the world they live in without triviailizing any of their old accomplishments. 

Sure they just blew up 6 EG-902s, but mechanically they are inferior to the one you fought at level 5. Even if story wise it is the same mechanical monster. It just shows the slipping faith they had in their once perfect combat golem. And paves the way for the EG-903. 

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