This is largely the reason the whole setting exists. Didn't make sense as a race, or a full class, but as a hybrid and mutli class? yeah, that lets you get in soem sweet bike action, while adding something new to the mix. By design there isn't really enough here for a fleshed out class. kind of like the spell plague stuff from forgotten realms, but i wanted it to be more then that. Because I found the idea of a transforming cyborg motorcycle too interesting to pass up.
It plays as a mix of striker and leader, but hopefully i can make it fit any role. Though a defender motorcycle might be a little, strange, it should be doable.
Hybrid Motorcycle
Role: Rolling
Power source: Arcane
Key Abilities: Charisma, Intelligence, Constitution
Requirements: Must have the Living construct racial trait
Armour Proficiency: Cloth, leather, Hide
Weapon Proficiency: one handed Simple Melee, one handed Military Melee, Simple Ranged, Katar
Implements: Wands, Rods, Orbs
Bonus to Defence: Fortitude or Reflex
Hit Points at first Level: 7.5
Hit Points Per level: 3
Healing Surges per day: 4
Class Skills: Arcana, Insight, Nature, Religion, Perception, Athletics, Acrobatics
Class Feature: Motorcycle form, Intelligent Ride
Motorcycle form:
At-will Minor
You take on the form of your motorcycle self, freeing you of your bipedal form.
While in motorcycle form your speed is doubles, you become a large creature, and are able to drive yourself, as well your strength is considered doubled for considering carrying capacity on all levels, in addition you are considered a quadruped. If knocked unconscious, you can still be driven, but with proper checks from the driver. In this form you only bale to use powers with the Beast and Motorcycle keyword. As well feats that effect the Druid's beast form can be used to enhance your motorcycle form.
When in Motorcycle form you can be ridden as a mount, using either you or the rider's initiative, whichever is higher. However, Both rider and mount get separate Standard and minor actions, taken in order of digression of the two.
When a power calls you to switch between modes, it is assume the rider is doing some sweet flip or something and will once again land on your back at the end of the attack, requiring a moderate DC Athletics or Acrobatics check if done of difficult terrain.
As well, while you still benefit from equipment in motorcycle form, you are considered unarmed for any attack made in motorcycle form
Intelligent ride
While in motorcycle form you and your rider get a +1/+2/+3 class bonus to defences against attacks on your turn.
At-Wills
Drive Bash Drive!
You roll up on some poor sucker and bash his lights out!
At-Will Arcane, Weapon, Motorcycle
Standard Melee Weapon
Effect: Move your speed, during the this movement You may assume humanoid form as a free action and make the follow attack.
Attack Charisma vs Reflex
Hit 1[w] damage
Special Resume Motorcycle form after the attack.
Totally Rad Wheelie!
You move your speed showing off some sweet road tricks, giving your partner time to get an attack in.
At-Will Arcane, Motorcycle
Standard Special
Effect: Move your Speed, your rider can make a Basic Attack as a free action. Your rider gets a bonus to damage equal to your Intelligence modifier.
Ramming Speed!
At-Will ✦ Arcane, Implement, Motorcycle
Standard Action Melee 1
Target: One creature
Attack: Charisma vs. Fortitude
Effect: move your speed ending your movement you make the following attack
Hit: Deal damage equal to your Charisma modifier, and then your rider applies your Constitution modifier as a power bonus to the attack roll and the damage roll on his or her next attack against the target. If your rider does not attack the target by the end of his or her next turn, the bonus is lost.
Encounter level 1
Burnouts!
Your keen ability for doing donuts leaves the enemies dazed and impressed.
Encounter ✦ Arcane, Implement, Fire, Motorcycle
Standard Action Close Burst 2
Target: Each enemy in burst
Attack: Charisma vs Will
Hit: 1d6 + Charisma Modifier Fire Damage. Target takes -2 to defences and is dased until the start of your next turn
Wheel Bash
Encounter ✦ Arcane,Implement, Motorcycle, force
Standard Action Close burst 1
Target: Each enemy in burst
Attack: Charisma vs. Fortitude
Hit: 1d8 + Charisma Modifier force damage.
Effect: Target is pushed one square.
Level 1 Daily
Woah, just like in that movie!
You do that totally sweet thing you saw in that movie that one time.
Daily Standard
Keywords: Arcane, Weapon, Implement, Motorcycle, Force
Move your speed, during this movement turn to humanoid form and make the following attack
Range: Melee Target: One Adjacent enemy
Attack: Charisma vs AC
Hit: 1[w] + Charisma modifier
Miss: Half
Effect: Make the following attack
Range: 10 Target: One enemy not the target of the first attack
Special: This attack does not provoke an attack of opportunity from the first target.
Attack: Charisma vs Reflex
Hit: 1d8 +Charisma Modifier Force Damage
miss: Half
Effect: resume Motorcycle form and movement.
Shields On!
Daily ✦ Arcane, Implement, Force, Motorcycle
Standard Action Range 5
Target: One creature
Attack: Charisma vs. Fortitude
Hit: 3d6 + Charisma modifier force damage.
Effect: Your Rider and you gain a +1 power bonus to all defences until the end of the encounter.
Level 2 Utilities
Don't worry Michael Utility
You calmly talk your partner out of a bad situation
Encounter Arcane, Motorcycle
Free Action Personal
Trigger: Your rider is hit with an effect a save can end.
Target: Triggering Rider
Effect: Target makes a saving throw with your constitution modifier as a bonus to the roll.
I carry a first aid kit!
Encounter ✦ Healing, Arcane
Standard Action Special
Target: You or Your rider
Effect: The target can spend a healing surge.
Level 3 Encounter Powers
Flaming Exhaust
Encounter ✦ Arcane, Implement, Fire, Motorcycle
Standard Action Close blast 5
Target: Each creature in blast
Attack: Charisma vs Reflex
Hit: 1d8 + Charisma Modifier Fire damage, and Ongoing 5 fire damage (save ends)
False Bravado
Encounter ✦ Arcane, Weapon, Motorcycle
Standard Action Melee Weapon
Effect: Move half your speed. Any enemy who makes an opportunity attack at you, make the following attack
Attack: Charisma +2 vs AC
Hit: 1[W] weapon damage.
Special: Rider must take a level appropriate easy DC acrobatics or athletics check to say on if this attack is made more then once.
Level 5 Daily Powers
Revving for Justice!
Daily ✦ Arcane, Implement, Motorcycle
Standard Action Melee 1
Target: One creature
Attack: Charisma vs. Fort
Special: Move up to your speed and make the following attack.
Hit: 2d10 + Charisma modifier damage. You or one ally within 5 squares makes a saving throw.
Miss: You or one ally makes a saving throw against one effect that the target caused and that a save can end.
Hey, You're a funny guy! Hey look at the funny guy
Daily ✦ Arcane, Implement, Motorcycle
Standard Action Melee 1
Special: you may move your speed and make this attack at anytime during your movement.
Target: One creature
Attack: Charisma vs. Fort
Hit: Target is Grabbed (save ends)
While the target is grabbed, at the end of your turn if you moved more then the creature's speed it takes 1d6 damage for every 2 squares you moved beyond its speed.
Level 6 Utilities
I'm Made of Steel!
Daily ✦ Healing, Arcane, Motorcycle
Minor Action Close burst 5
Targets: You, your rider, and each ally in burst
Effect: The targets regain hit points equal to 10 + your Constitution modifier.
Grab on!
Encounter ✦ Arcane, Motorcycle
Minor Action Melee 1
Target: One adjacent Ally
Effect: Target moves with you for this turn, but it slowed until the end of their next turn.
Level 7 Encounters
Quit spraying lubricant!
Encounter ✦ Arcane, Implement, Motorcycle
Standard Action Area burst 2 within 10 squares
Effect: The burst creates a zone until the end of your next turn. Any enemy starting their turn or moving through the zone get hits with the following attack
Attack: Charisma vs reflex
Hit: 1d6 + Charisma Modifier damage, and the target falls prone.
Miss: Target slides Intelligence modifier squares.
Sustain Minor: The zone persists.
Speed Ram!
Encounter ✦ Arcane, Force, Implement, Motorcycle
Standard Action Melee 1
Effect: Move your speed. You can move through enemy squares. If you do you and your rider gain a bonus to defence equal to your Constitution modifier.
Target: Each enemy whose square you moved through.
Attack: Charisma + 2 vs AC
Hit: 2d6 + Charisma Modifier force damage.
Miss: target is pushed 1 square.
Level 9 Daily Powers
Fling some hot oil!
Daily ✦ Arcane, Implement, Fire, Motorcycle
Standard Action Ranged 10
Primary Target: One creature
Attack: Charisma vs. Fortitude
Hit: 1d10 + Charisma modifier Fire damage. Make a secondary attack.
Secondary Target: Each enemy adjacent to the primary target
Secondary Attack: Charisma vs. Fortitude
Hit: 1d10 + Charisma modifier Fire damage, and you push the target 3 squares.
Sustain Minor: When you sustain this power, you can repeat the secondary attack (the primary target is the same each time).
Miss: Half damage, and no secondary attack.
Get away from her you bitch!
Daily ✦ Arcane, Implement, Force, Motorcycle
Standard Action Close burst 1
Target: Each enemy in burst
Attack: Charisma vs. Will
Hit: 2d8 + Charisma modifier force damage, and the target is knocked prone.
Effect: The targets are weakened (save ends).
Level 10 Utilities.
We're Too awesome for this!
Daily ✦ Arcane, Motorcycle
Minor Action Personal
Effect: You and your rider ignore ongoing damage, neither taking ongoing damage nor making saving throws to end it. This effect persists until the end of the encounter or for 5 minutes.
Together forever, buddy.
Daily ✦ Arcane, Motorcycle
Minor Action Personal
Effect: You and your rider may both spend a healing surge, make a saving throw, and gain +2 to all defences until the end of the encounter.
Feats!
Easy Rider
Requirements: Motorcycle Form Class Ability
When in motorcycle form you can use your rider's score for any Athletics, Acrobatics, Endurance, or Stealth with a +2 feat bonus.
Spite Fire
Requirements: Motorcycle Form Class Ability
Your Speed increases by 1. While in Motorcycle, when charging or running you gain +3 power bonus to your speed.
Rider and Bike Co-operation
Requirement: Motorcycle Form Class Ability
When transforming on difficult terrain, your rider gets a +4 power bonus to any saves necessary to land properly.
Bike Caster
Requirements: Motorcycle Form Class Ability
Benefit: In motorcycle form you can use powers without the motorcycle keyword, provided they have the implement keyword. You still gain enchantment bonus of your implement.
Racial Motorcycle
Requirements: Motorcycle Form Class Ability
Benefit: You can use racial powers while in motorcycle form. However you are still bound by the limitations of being a motorcycle.
Acolyte of the Road
Requirements: Charisma 13, Living Construct
You gain: Trained in Arcana, one Motorcycle at will power you can use as an encounter power. and the motorcycle form class power.
Motorcycle form:
At-will Minor
You take on the form of your motorcycle self, freeing you of your bipedal form.
While in motorcycle form your speed is doubles, you become a large creature, and are able to drive yourself, as well your strength is considered doubled for considering carrying capacity on all levels, in addition you are considered a quadruped. If knocked unconscious, you can still be driven, but with proper checks from the driver. In this form you only bale to use powers with the Beast and Motorcycle keyword. As well feats that effect the Druid's beast form can be used to enhance your motorcycle form.
When in Motorcycle form you can be ridden as a mount, using either you or the rider's initiative, whichever is higher. However, Both rider and mount get separate Standard and minor actions, taken in order of digression of the two.
When a power calls you to switch between modes, it is assume the rider is doing some sweet flip or something and will once again land on your back at the end of the attack, requiring a moderate DC Athletics or Acrobatics check if done of difficult terrain.
As well, while you still benefit from equipment in motorcycle form, you are considered unarmed for any attack made in motorcycle form.
Also you can not shift while in motorcycle form, as you're a motorcycle, they can't really move like that.
Special: Can only use once per turn.
And a Magic weapon!
Bike Blades Level 2+
Level 2 +1 Level 17 +4
Level 7 +2 Level 22 +5
Level 12 +3 Level 27 +6
Weapon: Heavy Blades, Light Blades, Axes, Hammer
Enchantment: Attack rolls and Damage rolls
Critical Property: +1d6 damage per plus
Property: You are considered wielding these even in Motorcycle form.
This is probably where i will throw ideas around until i figure out a more better free service.
Showing posts with label Class. Show all posts
Showing posts with label Class. Show all posts
2011/10/26
Kongthf Urf: Gun Guy Heroic Tier
Named so because "The Shootist" or something similar was dumber then 'Gun guy."
The gun guy is a ranged striker using, shockingly, gun. Though crossbows and such could be used, why th ehell would you? you're gun guy. I am open to the suggestion of new names, but as it stands, Gun guy.
Gun guy
Role: Striker. Your use of guns and shooting people have left you a great ability to kill people with guns. Good work.
Source: Technology. The new magic of Technology has given you great powers, Powers you can use to show the world. Show them all!
Key Abilities: Dexterity, Constitution, Wisdom, Strength.
Armour Proficiencies: Cloth, Leather
Weapon Proficiencies: Simple Melee, Simple Ranged, Military Ranged
Bonus to defence: +1 Reflex, +1 Fortitude
Hit Points at 1st Level: 12 + Constitution score
Hit Points per Level Gained: 5
Healing Surges per Day: 6 + Constitution modifier
Trained skills: Thievery
From the list choose four: Nature, Dungeoneering, Streetwise, Endurance, Heal, acrobatics, athletics, Perception, Stealth.
Build Options: Handgun guy, Rifleman, shotgunner
Class features: Gun preference, Sniper, Faith in the gun
Gun preference:
Choose one of the following preferences
Pistol shooter: You gain proficiency with Light or heavy pistols, as well you add your wisdom modifier to your damage rolls. This increased to Wisdom modifier +2/+4 by tier.
Rifle guy: You gain proficiency with Light or heavy rifles, as well you add your constitution modifier to your damage rolls. This increased to constitution modifier +2/+4 by tier.
Shotgun!: You gain proficiency with shotguns, as well you can add strength modifier to your damage rolls made with shotguns. This increased to Strength modifier +2/+4 by tier.
Sniper
Class ability
At-will Move
Special
Instead of moving you gain a +2/+4/+6 bonus to hit, but grant combat advantage until the start of your next turn.
Faith in the gun
While conscious and holding a gun you gain a +2 faith bonus to your Will.
Gun Guy At will stances
Double-tap
You've learned hitting the trigger more shoots more bullets, faster.
At-will * Technology, Stance
Minor Action Personal
Effect: You assume the double tap, until the stance ends you add an extra 1d4 to your damage rolls.
Special: Must be using a Light or heavy pistol to use this stance.
Proper Breathing
In one two, out one two
At-will * Technology, Stance
Minor Action Personal
Effect: You remember how to breath while firing a gun, as well to squeeze the trigger, not pull. Until this stance ends you get +1 to hit with any attack using a gun.
Called Shot
Second bullet, in the leg.
At-will * Technology, Stance
Minor Action Personal
Effect: You take the effort to hit certain spots on the human body, giving you additional effects. When making a basic attack with a gun you take a -2 to hit but can add one of the following to the attack: Slowed until the the end of the target's next turn, Weakened until the end of the target's next turn, Blinded until the end of the target's next turn, Target is knocked prone.
Long Range shooting.
Rifles can hit long distances, and with one, so can you.
At-will * Technology, Stance
Minor Action Personal
Effect: You assume a stance best for shooting at maximum distance for maximum effect, until this stance ends you make attacks at long range without penalty.
Special: You must be using a light or heavy rifle to use this stance.
Benelli Style
Now if we can do five, we can probably do six, so i'm going skip right ahead to seven.
At-will * Technology, Stance
Minor Action Personal
Effect: Shotguns shot shoot everywhere, making it hard to dodge. while this stance is in effect enemies do not benefit from partial cover or concealment against your basic attacks.
Special: Must be using a shotgun to use this stance.
Encounter power
Powershot
Encounter * Technology, weapon
No Action Special
Target: enemy hit with attack
Trigger: you hit an enemy with a basic attack.
Effect: target takes an additional 1[w] from the triggering attack
Level 17: 2[w] extra damage
Level 27: 3[w] extra damage
Bleeding shot
Daily ✦ Technology,Weapon
Standard Action Ranged weapon
Target: One creature
Attack: Dexterity vs. AC
Hit: 2[W] + Dexterity modifier damage and the target is slowed and takes ongoing 5 damage (save ends both).
Miss: Half damage, no ongoing damage, and the target is slowed until the end of your next turn.
Shoot two guys
Daily ✦ Technology,Weapon
Standard Action Ranged weapon
Targets: Two creatures within 3 squares of each other
Attack: Dexterity vs. AC. Make two attack rolls, take the higher result, and apply it to both targets.
Hit: 2[W] + Dexterity modifier damage.
Alright, i swear i'mma hit this guy.
Daily ✦ Technology,Weapon
Standard Action Ranged weapon
Target: One creature
Attack: Dexterity vs AC. You may reroll the attack but must take the second result.
Hit: 3[w] + Dexterity Modifier damage. You may reroll each each damage die once but must take the second result.
Level 2 Utility Powers
Quick Reload
Encounter ✦ Technology
Minor Personal
Effect: you can reload your gun's magazine.
No No! You're doing it all wrong!
Encounter ✦ Technology
Immediate Reaction Ranged 5
Trigger: An ally within range that you can see or hear makes a skill check using a skill in which you’re untrained.
Effect: Grant the ally the ability to reroll the skill check, with a power bonus equal to your Strength modifier.
Talk to the Gun
Encounter ✦ Technology
Minor
Trigger: you make an Intimidation Check
Effect: you can use Thievery in Intimidation's place.
Level 3
Improved Powershot
You can now use it twice an encounter, but only one a turn.
Level 4:
Increase two abilities of your choice by 1
Level 5:
Expanded Shooting Style:
Pick One other Gun type you aren't currently proficient in. You gain proficiency with that weapon and in addition can add damage bonus from your previous shooting style to attacks made with this weapon as well.
Extra Gunguy Stance:
You can now have three gun gun stances, but only one active at a time.
Daily Powers:
That'll learn'em
Daily ✦ Technology, Weapon
Standard Action Ranged weapon
Target: One creature
Attack: Dexterity vs. AC
Hit: 3[W] + Dexterity modifier damage, and the target takes a –2 penalty to attack rolls until the end of the encounter.
Miss: Half damage, and the target takes a –1 penalty to attack rolls until the end of the encounter.
Too Close For comfort
Daily ✦ Technology, Weapon
Standard Action Ranged weapon
Target: One creature
Attack: Dexterity vs AC
Hit: 3[W] + Dexterity modifier damage, and the target is dazed (save ends)
Miss: Half
Pew pew pew!
Daily ✦ Technology, Weapon
Standard Action Ranged weapon
Target: One, two, or three enemies.
Attack: Dexterity vs AC
Hit: 3[w] + Dexterity Modifier damage.
Level 6 Utility powers:
This way guys!
Encounter ✦ Technology
Immediate Interrupt Personal
Trigger: An enemy moves adjacent to you
Effect: You can shift a number of squares equal to your Wisdom modifier.
Stand Still and let me heal you
Encounter ✦ Technology
Minor Action Melee 1
Effect: Target ally spends a healing surge.
Sweet comeback!
Daily ✦ Technology
Immediate Interrupt Personal
Trigger: An enemy attacks you
Effect: you shift one square and make a basic ranged attack.
Level Seven
Tricky Shot:
Your sweet skills let you do something truly impressive:
Encounter ✦ Technology
Standard Action Ranged Weapon
Target: One enemy
Attack: Dexterity vs AC
Hit: 1[w] + Dexterity modifier damage. Make the a secondary attack.
Secondary Attack:
Target: a creature not yet hit with this power with in two squares of the last target.
Attack: Dexterity vs AC
Hit: 1d6 + Dexterity Modifier damage. Repeat this attack.
Miss: The attack ends.
Level 8
Pick two ability scores to increase by 1.
Level 9 Dailies
Bang bang bang bang!
Daily ✦ Technology, Weapon
Standard Action Ranged weapon
Target: One to four enemies in range.
Attack: Dexterity vs AC
Hit: 3[w] + Dexterity Modifier damage.
Right in the face!
Daily ✦ Technology, Weapon
Standard Action Ranged 1
Target: One adjacent enemy
Attack: Dexterity vs. AC. This attack does not provoke opportunity attacks.
Hit: 4[W] + Dexterity modifier damage.
Miss: Half damage.
Level Ten Utilities
I'm the fucking Terminator!
Daily ✦ Technology
Minor Action Personal
Effect: Until the encounter you treat pistols as if they had the off hand keyword, and rifles and shotguns as if they where one handed.
The gun guy is a ranged striker using, shockingly, gun. Though crossbows and such could be used, why th ehell would you? you're gun guy. I am open to the suggestion of new names, but as it stands, Gun guy.
Gun guy
Role: Striker. Your use of guns and shooting people have left you a great ability to kill people with guns. Good work.
Source: Technology. The new magic of Technology has given you great powers, Powers you can use to show the world. Show them all!
Key Abilities: Dexterity, Constitution, Wisdom, Strength.
Armour Proficiencies: Cloth, Leather
Weapon Proficiencies: Simple Melee, Simple Ranged, Military Ranged
Bonus to defence: +1 Reflex, +1 Fortitude
Hit Points at 1st Level: 12 + Constitution score
Hit Points per Level Gained: 5
Healing Surges per Day: 6 + Constitution modifier
Trained skills: Thievery
From the list choose four: Nature, Dungeoneering, Streetwise, Endurance, Heal, acrobatics, athletics, Perception, Stealth.
Build Options: Handgun guy, Rifleman, shotgunner
Class features: Gun preference, Sniper, Faith in the gun
Gun preference:
Choose one of the following preferences
Pistol shooter: You gain proficiency with Light or heavy pistols, as well you add your wisdom modifier to your damage rolls. This increased to Wisdom modifier +2/+4 by tier.
Rifle guy: You gain proficiency with Light or heavy rifles, as well you add your constitution modifier to your damage rolls. This increased to constitution modifier +2/+4 by tier.
Shotgun!: You gain proficiency with shotguns, as well you can add strength modifier to your damage rolls made with shotguns. This increased to Strength modifier +2/+4 by tier.
Sniper
Class ability
At-will Move
Special
Instead of moving you gain a +2/+4/+6 bonus to hit, but grant combat advantage until the start of your next turn.
Faith in the gun
While conscious and holding a gun you gain a +2 faith bonus to your Will.
Gun Guy At will stances
Double-tap
You've learned hitting the trigger more shoots more bullets, faster.
At-will * Technology, Stance
Minor Action Personal
Effect: You assume the double tap, until the stance ends you add an extra 1d4 to your damage rolls.
Special: Must be using a Light or heavy pistol to use this stance.
Proper Breathing
In one two, out one two
At-will * Technology, Stance
Minor Action Personal
Effect: You remember how to breath while firing a gun, as well to squeeze the trigger, not pull. Until this stance ends you get +1 to hit with any attack using a gun.
Called Shot
Second bullet, in the leg.
At-will * Technology, Stance
Minor Action Personal
Effect: You take the effort to hit certain spots on the human body, giving you additional effects. When making a basic attack with a gun you take a -2 to hit but can add one of the following to the attack: Slowed until the the end of the target's next turn, Weakened until the end of the target's next turn, Blinded until the end of the target's next turn, Target is knocked prone.
Long Range shooting.
Rifles can hit long distances, and with one, so can you.
At-will * Technology, Stance
Minor Action Personal
Effect: You assume a stance best for shooting at maximum distance for maximum effect, until this stance ends you make attacks at long range without penalty.
Special: You must be using a light or heavy rifle to use this stance.
Benelli Style
Now if we can do five, we can probably do six, so i'm going skip right ahead to seven.
At-will * Technology, Stance
Minor Action Personal
Effect: Shotguns shot shoot everywhere, making it hard to dodge. while this stance is in effect enemies do not benefit from partial cover or concealment against your basic attacks.
Special: Must be using a shotgun to use this stance.
Encounter power
Powershot
Encounter * Technology, weapon
No Action Special
Target: enemy hit with attack
Trigger: you hit an enemy with a basic attack.
Effect: target takes an additional 1[w] from the triggering attack
Level 17: 2[w] extra damage
Level 27: 3[w] extra damage
Bleeding shot
Daily ✦ Technology,Weapon
Standard Action Ranged weapon
Target: One creature
Attack: Dexterity vs. AC
Hit: 2[W] + Dexterity modifier damage and the target is slowed and takes ongoing 5 damage (save ends both).
Miss: Half damage, no ongoing damage, and the target is slowed until the end of your next turn.
Shoot two guys
Daily ✦ Technology,Weapon
Standard Action Ranged weapon
Targets: Two creatures within 3 squares of each other
Attack: Dexterity vs. AC. Make two attack rolls, take the higher result, and apply it to both targets.
Hit: 2[W] + Dexterity modifier damage.
Alright, i swear i'mma hit this guy.
Daily ✦ Technology,Weapon
Standard Action Ranged weapon
Target: One creature
Attack: Dexterity vs AC. You may reroll the attack but must take the second result.
Hit: 3[w] + Dexterity Modifier damage. You may reroll each each damage die once but must take the second result.
Level 2 Utility Powers
Quick Reload
Encounter ✦ Technology
Minor Personal
Effect: you can reload your gun's magazine.
No No! You're doing it all wrong!
Encounter ✦ Technology
Immediate Reaction Ranged 5
Trigger: An ally within range that you can see or hear makes a skill check using a skill in which you’re untrained.
Effect: Grant the ally the ability to reroll the skill check, with a power bonus equal to your Strength modifier.
Talk to the Gun
Encounter ✦ Technology
Minor
Trigger: you make an Intimidation Check
Effect: you can use Thievery in Intimidation's place.
Level 3
Improved Powershot
You can now use it twice an encounter, but only one a turn.
Level 4:
Increase two abilities of your choice by 1
Level 5:
Expanded Shooting Style:
Pick One other Gun type you aren't currently proficient in. You gain proficiency with that weapon and in addition can add damage bonus from your previous shooting style to attacks made with this weapon as well.
Extra Gunguy Stance:
You can now have three gun gun stances, but only one active at a time.
Daily Powers:
That'll learn'em
Daily ✦ Technology, Weapon
Standard Action Ranged weapon
Target: One creature
Attack: Dexterity vs. AC
Hit: 3[W] + Dexterity modifier damage, and the target takes a –2 penalty to attack rolls until the end of the encounter.
Miss: Half damage, and the target takes a –1 penalty to attack rolls until the end of the encounter.
Too Close For comfort
Daily ✦ Technology, Weapon
Standard Action Ranged weapon
Target: One creature
Attack: Dexterity vs AC
Hit: 3[W] + Dexterity modifier damage, and the target is dazed (save ends)
Miss: Half
Pew pew pew!
Daily ✦ Technology, Weapon
Standard Action Ranged weapon
Target: One, two, or three enemies.
Attack: Dexterity vs AC
Hit: 3[w] + Dexterity Modifier damage.
Level 6 Utility powers:
This way guys!
Encounter ✦ Technology
Immediate Interrupt Personal
Trigger: An enemy moves adjacent to you
Effect: You can shift a number of squares equal to your Wisdom modifier.
Stand Still and let me heal you
Encounter ✦ Technology
Minor Action Melee 1
Effect: Target ally spends a healing surge.
Sweet comeback!
Daily ✦ Technology
Immediate Interrupt Personal
Trigger: An enemy attacks you
Effect: you shift one square and make a basic ranged attack.
Level Seven
Tricky Shot:
Your sweet skills let you do something truly impressive:
Encounter ✦ Technology
Standard Action Ranged Weapon
Target: One enemy
Attack: Dexterity vs AC
Hit: 1[w] + Dexterity modifier damage. Make the a secondary attack.
Secondary Attack:
Target: a creature not yet hit with this power with in two squares of the last target.
Attack: Dexterity vs AC
Hit: 1d6 + Dexterity Modifier damage. Repeat this attack.
Miss: The attack ends.
Level 8
Pick two ability scores to increase by 1.
Level 9 Dailies
Bang bang bang bang!
Daily ✦ Technology, Weapon
Standard Action Ranged weapon
Target: One to four enemies in range.
Attack: Dexterity vs AC
Hit: 3[w] + Dexterity Modifier damage.
Right in the face!
Daily ✦ Technology, Weapon
Standard Action Ranged 1
Target: One adjacent enemy
Attack: Dexterity vs. AC. This attack does not provoke opportunity attacks.
Hit: 4[W] + Dexterity modifier damage.
Miss: Half damage.
Level Ten Utilities
I'm the fucking Terminator!
Daily ✦ Technology
Minor Action Personal
Effect: Until the encounter you treat pistols as if they had the off hand keyword, and rifles and shotguns as if they where one handed.
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